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Posted by on Sep 29, 2014 | 3 comments

6.82b Patch Notes – Gold/EXP Bonus Update!

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Valve has just rolled another updates for the Dota 2, the 6.82b Patch. It seems Valve’s intention in the 6.82 Patch to gave the losing team a chance to comeback by giving huge amount of gold/exp when they kill the opponent is way too much. Some people already demonstrate that if the losing team kills the enemy hero, they can get more than 2000 gold easily! Now, that gold can give Spectre or another late carry what they need to complete their items and turn the game. Way too punishing to the leading team.

In the 6.82b patch, Valve adjust the ratio of the bonus gold/exp gained into a more acceptable ratio. Let’s check out the details!

Rekindling Soul Update

Dota 2 6.82b Patch Notes

Test Client Release Date: –
Main Client Release Date: September 29, 2014
Patch Size: 7.5 Mb
Changes: Gameplay
Source: http://store.steampowered.com/news/14529/

Gameplay Update

* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) – 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12

6.82b Full details (from initial 6.82 to 6.82b)
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP

6.82 Gold Formula
VictimLevel = Level of the Victim
VictimNW = The victim’s Net Worth
EnemyTeamNW = Enemy team’s total Net Worth
AlliedTeamNW = Your team’s total Net Worth
NWDifference = ( EnemyTeamNW – AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15

6.82b Gold Formula
VictimLevel = Level of the Victim
VictimNW = The victim’s Net Worth
EnemyTeamNW = Enemy team’s total Net Worth
AlliedTeamNW = Your team’s total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) – 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03

6.82 XP Factors
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15

6.82b XP Factors
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12

Wow, somebody in Valve definitely a Mathematician!

Now, let’s apply that formula into a test case using below example! Since the exp bonus changes is only the reduced constant, let’s focus on the gold bonus change.

Gold Bonus Example

VictimLevel = 11
VictimNW = 5000
EnemyTeamNW = 25000
AlliedTeamNW = 7500

6.81 Patch
Gold from a hero kill: 200 + 9*[level of dying hero]
Solo Kill: Gold = 200 + 9*11 = 299 (not including bonus from the streak)

6.82 Patch
NWDifference = (25000 – 7500) / (25000 + 7500) = 0.54
NWFactor = 0.54 * 5000 = 2700
Solo Kill: Gold = 299 + 40 + (7 * 11) + (2700 * 0.5) = 299 + 1467 (not including bonus from the streak)

6.82b Patch
NWDifference = (25000/7500) – 1 = 2.33 [Min 0, Max 1] = 1
NWFactor = 1 * 5000 = 5000
Solo Kill: Gold = 299 + 40 + 7 * VictimLevel + 5000 * 0.06 = 299 + 417 (not including bonus from the streak)

The verdict? 6.82b Patch gave more gold than the 6.81 Patch, but with a reasonable amount compared to the 6.82 Patch.

Let’s hope with this new formula, the losing team still has the chance to comeback while the winning team doesn’t punished too much when they make a mistake. Enjoy the 6.82b Patch guys!

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3 Comments

  1. Finally, in the previous patch the winning team is like walking in a thin ice, one mistake and the game could be turn over 🙁

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