Patch 6.82! The Rekindling Soul Update
Update Notes – The Rekindling Soul Update
Main Client Release Date: September 25
Patch Size: 400 Mb
Changes: Cosmetics & Gameplay
Shadow Fiend new model
When delivers your items, now the courier will temporarily morph into your equipped courier
Fantasy Season Two
For those love playing the Fantasy, season two is coming!
New statistics recap for every match!
Patch 6.82 Gameplay Update
More of this below!
Patch 6.82 Update Highlight
For the first time, Valve modified the map in the Dota 2. Some new path added and more importantly, Roshan’s pit is moved!
You can see more screenshots of the map change in this post.
New Bounty Rune
A new rune which give you gold and experience is now here! And now the rune will spawn two at a time with Bounty Rune will always be one of them.
We got ourselves a new item! This item is made by combining Vanguard and Buckler, which finally giving us an upgrade for Vanguard.
Patch 6.82 Changelog – 6.82 Patch Notes
Fountain Area Changes
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune
Grant 50 XP + 5/Min and 50 Gold + 2/Min. Can be botled
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience
50% Experience instead of a constant of 36 per unit
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower’s armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain’s Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
– Aegis duration decreased from 6 minutes to 5
– Roshan’s Slam area of effect increased from 250 to 350
– Roshan’s Slam damage increases by 20 every 4 minutes
Neutral Creeps Changes
– Centaur Conqueror’s Swiftness Aura has been moved to Hellbear Smasher
– Hellbear Smasher Attack Time increased from 1.35 to 1.55
– Hellbear Attack Time increased from 1.35 to 1.5
– Centaur Conqueror Attack Time improved from 1.65 to 1.5
– Centaur Courser Attack Time improved from 1.35 to 1.3
– Dark Troll Summoner’s Ensnare duration increased from 1.5 to 1.75
– Satyr Banisher HP increased from 240 to 300
– Satyr Banisher movement speed increased from 300 to 330
– Satyr Banisher attack range reduced from 600 to 300
– Satyr Banisher Base Attack Time improved from 1.8 to 1.7
– Satyr Banisher’s Purge cast range increased from 200 to 350
– Wildwing Ripper’s Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies
Ice Armor, Surge, Alacrity, Nature’s Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable
Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper’s Poison Attack, Sticky Napalm, DK’s Frost Breath, Whirling Axes, Walrus Punch’s slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven’s Halberd, Ensnare, Eye of Skadi slow
Wild Axes damage type from Composite to Physical
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Primal Roar side knockback radius increased from 250 to 300
Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
Primal Roar push distance increased from 240 to 300
Primal Roar side push duration increased from 0.4 to 0.6
Increases base damage, silences and deals damage over time.
– This also dispels the target.
– Buff cannot be dispelled
– Duration: 6/7/8/9
– Base Damage Bonus: 30/60/90/120%
– Damage Per Second: 20
– Mana Cost: 80
– Cooldown: 12/10/8/6
– Cast Point: 0.4
Cannot target Spell Immune (but Spell Immunity does not remove it)
Amplifies all damage taken and dealt (including spells)
A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit’s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
– This no longer dispels the target
– Buff can be dispelled
– Duration: 9/10/11/12
– Amplified Damage: 25/30/35/40%
– Mana Cost: 0
– Cooldown: 12/10/8/6
– Cast Point: 0.2
Can target Spell Immune (but Spell Immunity does remove it)
Notes: This no longer silences or does damage over time.
Replaced Blood Bath with a new active ability, Blood Rite
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Area of Effect: 600
Cast Range: 1500
Damage : 120/160/200/240 Pure Damage
Mana Cost: 100
Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
Thirst now shows a debuff and a visible effect to the enemy when they are revealed
Thirst movement and damage bonuses are now proportional to how low the enemy’s health is [?]
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
Rupture no longer deals initial damage
Rupture duration increased from 7/8/9 to 12
Rupture cooldown reduced from 70/60/50 to 60
Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
Spin Web phasing and speed bonuses now work on Spiderlings
Spin Webs are now selectable and have an ability to destroy themselves
Spin Web can now be cast from anywhere as long as the new web touches another
Whenever Broodmother is taken out of Spin Web’s free pathing, she destroys nearby trees
Penitence duration rebalanced from 7 to 5/6/7/8
Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
Penitence cast range increased from 600 to 800
Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
Aghanim’s Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
Added Aghanim’s Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.
Cast Range: 600
Mana Cost: 150
Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
Boulder Smash unit targeting now only selects units
Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]
Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
Geomagnetic Grip pull speed on allies reduced from 1000 to 600
Stone Remnant drop range reduced from 1400 to 1100
Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
Fixed Stone Remnants not appearing in fog of war
Magnetize search radius increased from 300 to 400
Magnetized Stone Remnants disappear after 8 seconds instead of 5
Added Aghanim’s Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
Midnight Pulse cooldown increased from 25 to 35
Black Hole max damage rebalanced from 60/100/140 to 50/100/150
Black Hole max damage area of effect increased from 150 to 200
Black Hole min damage rebalanced from 30/50/70 to 25/50/75
Black Hole min damage area of effect reduced from 500 to 400
Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
Chronosphere area of effect reduced from 450 to 425
Chronosphere flying vision area reduced from 1000 to 425
Chronosphere no longer disables passives
Chronosphere’s effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
Inner Vitality cooldown reduced from 25 to 25/22/19/16
Berserker’s Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
Life Break cooldown reduced from 45/30/15 to 12
Life Break damage reduced from 50% to 35% [?]
Life Break self damage rebalanced from 40/35/30% to 35%
Life Break slow duration rebalanced from 5 to 4/5/6
Lifebreak slow rebalanced from 50% to 40/50/60%
Keeper Of The Light
Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
Blinding Light knockback distance from 250 to 400
Shapeshift no longer grants 1.5 Base Attack Time
Shapeshift cooldown increased from 100/70/40 to 120/90/60
Shapeshift speed increased from 522 to 650
Shapeshift now has a 1.5 seconds transformation time
Mana Shield damage absorption rate increased from 50% to 60%
Mystic Snake outgoing speed increased from 633 to 800
Mystic Snake return speed reduced from 833 to 800
Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
Base HP regeneration increased from 0.25 to 2.5
Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
2x Multicast chance increased from 25/40/50 to 40/50/60%
Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
Essence Aura chance to activate increased from 10/20/30/40% to 40%
Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
Aghanim’s Scepter Sanity’s Eclipse now always triggers the mana drain
Spirit Lance: unchanged
Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
Minimum distance to trigger: 300
Maximum distance to trigger: 600/700/800/900
Note: Illusions also have this passive.
Note: If the attack order on the original target is canceled, the speed bonus is lost.
Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
Illusion 1: Deals 0% damage and takes 100% damage.
Illusion 2: Deals 20% damage and takes 600% damage.
Illusion duration: 8 seconds
Cast Range: 600
Target Area Radius: 325
Illusion Gather Range: 900
Mana Cost: 50
Note: This ability dodges incoming projectiles.
Note: Allies can see which illusion takes 100% damage.
Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
Max Illusions: 6/8/10
Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
Hero Chance: 40/45/50%
Illusion Chance: 8%
Illusion Damage Taken: 500%
Illusion Damage Dealt: 16%
Note: Juxtapose illusions attack the target that the passive triggered on.
Added Aghanim’s Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero’s ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
Dream Coil no longer ignores invisible units or Illusions
Aghanim’s Scepter Dream Coil snap stun now pierces Spell Immunity
Aghanim’s Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
Static Link no longer ignores Linken’s Sphere
Static Link mana cost from 20/30/40/50 to 50
Eye of the Storm no longer lingers through aegis reincarnation
Permanent Invisibility is now a basic ability
Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
Blink Strike is now an Ultimate and can target Spell Immune
Blink Strike bonus damage from 30/60/90/120 to 50/70/90
Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
Blink Strike mana cost reduced from 50 to 40
Blink Strike cast range increased from 700 to 800
Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
Requiem of Souls slow increased from 20% to 25%
Charge of Darkness cooldown reduced from 35 to 12
Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
Stasis Trap activation area now matches stun area (200->450)
Stasis Trap duration from 270/300/330/360 to 360
Remote Mine duration increased from 8 to 10 minutes
Remote Mines vision reduced from 900 to 700
Remote Mines area from 400/410/425 to 425
Batrider in Firefly, Visage’s Familiars, Beastmaster’s Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
Nature’s Guise mana cost reduced from 90/80/70/60 to 60
Added Aghanim’s Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
Ice Shards no longer stops when it hits a hero
Ice Shards now travels until the cast location and creates its blockade there
Ice Shards cast range increased from 1500 to 1800
Ice Shards no longer destroys trees
Snowball bonus speed per hero increased from 75 to 100
Allies can now click in the snowball to jump into it
Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
Aghanim’s Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Golem attack range increased from 100 to 225
Golem Base Attack Time improved from 1.35 to 1.2
Golem HP regeneration increased from 15/20/25 to 15/30/45
Golem Immolation area of effect increased from 250 to 300
Golem Flaming Fists chance reduced from 60% to 40%
The Swarm duration increased from 8/12/16/20 to 14/16/18/20
Shukuchi no longer ignores invisible units
Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
Geminate Attack can now proc items
Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
Total: 3850 gold
+6 HP Regen
Passive Damage Block (80% chance for 40/20 melee/ranged)
+2 All Stats
Active: Guard – Gives nearby allied heroes (750 range) +2 armor and a damage block shell that has a 100% chance to block 50 damage. Lasts 9 seconds. Cooldown 70.
Passive: Damage Block – Gives the wearer a chance to block damage from each incoming attack based on whether the equipped hero is melee or ranged.
Note: Guard only affects heroes. Has the same no stacking mechanic as Pipe of Insight/Mekansm for 70 seconds.
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650
Linken’s Sphere only blocks Wrath of Nature’s initial bounce, not subsequent bounces
Linken’s Sphere only blocks Lightning Storm’s initial bounce, not subsequent bounces
Nether Ward no longer triggers Linken’s Sphere
Lightning Bolt now triggers Linken’s Sphere when targeted at the ground
Maelstrom and Mjollnir no longer trigger Linken’s Sphere
DAMAGE TYPE CHANGES
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.
The three damage types are Physical, Magical and Pure.
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of “Magic Immunity” now grant Spell Immunity status and a 100% Magic Resistance bonus.
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.
Ability Tooltips now have these fields:
-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
Laguna Blade Aghanim’s Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Laguna Blade Aghanim’s Scepter no longer increases damage, only the damage type is changed [?]
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.
Added more detailed data in the live combatlog streaming available with the dota_combatlog_file convar
When the courier receives a deliver order it will now morph into the courier of the player that requested delivery [?]
Net Worth Graph now includes consumable items
New Alt Clicks
Alt-Click the clock to print the current game time
Alt-Click on a bottle with a stored rune will print out the rune name
Alt-Click enemy hero abilities to warn your teammates
Alt-Click the quick buy to say much gold is needed to complete the item
New Chat Wheel Options
Good game, well played
(All) Good game – Counts as calling GG in an official game
(All) Good game, well played – Counts as calling GG in an official game
What should I buy?
Destroy the tower, then get back
Destroy the barracks, then get back
Ward the bottom rune
Ward the top rune
Zeus Ult Now!
Fixed the item select dialog in the loadout not closing if you clicked shuffle
Fixed not being able to remove gems from a ward or hud skin with an Artificer’s Hammer
Fixed the Showcase Hero in the profile not using the correct Kinetic Gem animation
Snowball and X Marks the Spot now respect the disable help setting
If you can’t wait until it’s available in the Dota 2 Main Client, you can update your Test Client right now! Enjoy the new patch!
Update: The 6.82b Patch is here!
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